Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. Changes. Persuasion points are needed in order to help a conversation check pass. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. (7500) 2. 19. He's pretty tough, if you encounter him early. 13 Complete All Main Quests. You can certainly reach Level 20 by taking the persuasive route. The one with the highest Lucky Charm stat is the only one that counts. There also is the chest piece of the act 1 Captain's set. I have no Undead in my party. The governing skill does NOT add to the skill in any significant way other than breaking ties. Remember that the loot you find will be scaled to the. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Improves hunting abilities, rogue abilities, and provides a dodge bonus. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. Any points over 5 only increases proc chance. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. Lucky charm doesn't really matter. Skill Synergies. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. But it does not need to be your main character, it can be any member of your party. The key to his cage can be found in the same room. All hail lord Sin. Lucky charm is decent early game from levels 1-6 when money and gear is tight. The NPC has 30 FIN, as shown in the video. You need committed teammates for completing the campaign. #2 < > Showing 1-2 of 2 comments . Each point in the Persuasion skill counts as 1 point towards the threshold. The choices players make determine the outcomes of various storylines. For some it’s 19 or 21. Any toon of any charisma can buy attitude to max for 200G. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. DOS2 Help So I am in my first playthrough at start of Act 2. Max warfare for physical damage and pick up some utility skills from. You can: a) Be a lizard. Best summon in late game is ifan soul wolf if u use pet power gift bag. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. However, you can use them as disposable thieves. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. Then I went back to pass the Persuasion check to advance Sebille's quest. For talents, you will get your second. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Joined: Jan 2015. So, in a full party I'd prioritize Persuasion, Thieving & Sneak, get Loremaster to 3 on one character, and then just do whatever. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. Grog's Intelligence attribute is 24. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". I tested this myself: Gareth (target) has 14 Finesse. . With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Even with persuasion you will "wonder what if", so don't worry too much about it. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. Since you don't really need a lot of points in the magic schools for support, this person is also a summoner. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. A total of 30 points can be added to an attribute for a maximum. Persuasion is a social skill . Increasing Loremaster allows you to identify more, faster. I always free the captain without combat with a persuasion check, and let him gather his armor set. Also, you need to heavily explore Driftwood if you're only level 9, then head west. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. Talk to the cat first, offer to help, break the columns, and then talk to the girl. advertisement. Each point of persuasion gives you +4 (or well removes 4 from what you need). Divinity: Original Sin 2 > General Discussions > Topic Details. Joined: Sep 2017. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. The most important thing is to allocate the points well. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. All characters begin with a basic 10 points in each attribute. ago. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. Lohse is a successful artist. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. This is on tactician. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. The Wayfarer class should balance out ranged attacks and magic. I recommend using thievery or bartering for moneymaking on first playthrough. I did the strength check persuasion. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Both have 1 Persuasion. Loremaster is nice in 4 man parties so you can immediately identify. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. You can get +4 thievery from gear early on in. persuasion gives a +5 bonus to all your attributes for speech checks. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. I would say the two most important traits you can have on the first island. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. While DOS2 having the more fun class building and. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. He will say that his mind has been irreversibly corrupted from his training and just. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. Simply entering the tower will cause this quest to be entered into your journal. Updated: 16 Dec 2021 14:01. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. There's no point in half-arsing persuasion. This section will briefly explain the differences in the difficulty options available in Divinity: OS 2, and also give an overview of the concept of how to deal with the difficulty of the game. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. Silence Broken Objectives. Business, Economics, and Finance. Persuasion options don't have much to do with you. Talents: Opportunist Executioner Savage Sortelige. Yes, they are valuable, but their amount in your equipment increases rapidly. I expect DOS2 to be: 4/5 characters. It just isn't as fun. If you just give him the jar with no trade, you get no XP or the coat. Demon now gives you a 33% chance to gain a rand. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Copied from my comment in ifan soul wolf's wiki page. I max out the attitude of a few vendors on the ship, for easy access across multiple acts. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. Example 1: The Level 12 Evil Scarecrow near Driftwood. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. That doesn't stop him from getting to the Elf Temple. 1. Wits has nothing to do with it. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Use her true name to force the demon out of her. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. 210% poison resistance is an extra 10% healing from poison over other undeads. I'm still not clear on how persuasion works exactly. . You should min-max those traits as such. The game is very opaque about this and each version seems to have changed things. While DOS2 having the more fun class building and. These fights were given like 5xp per kill or something so balance isn't affected. Only one's you don't REALLY need to bother about is the one that gives you more treasure. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. I would save before-hand incase, but it should do the trick. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. It is the same in both single player and multiplayer. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. There's no point in half-arsing persuasion. #1 CAN U IMAGINE 16 TIMES THE DRM? Jan 16, 2020 @ 5:11am Persuasion is key to getting best possible exp or rewards with quests in vanilla. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. 000 total Gold. Persuasion can be nice to have later on in the game. I have 80's in my stats for persuasion rolls and it still fails. Lucky charm up to 5 will increase proc chance and quality of the things you find. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. Increases base Attitude with strangers by 5 per point. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. Awake_The_Dreamer • 3 yr. 163 ratings. In this video (. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. Damage her until she gets knocked down and perform the surgery. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Business, Economics, and Finance. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. The designers made this game in a manner where you can play 'inefficiently' and still win. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. It's the same problem as with "choice when it comes to your companions and their starting classes". Take Skin Graft and Apotheosis once the levels allow it. 26% and so on. Lizards receive +1 to persuasion. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. For example a character with bartering at level 2 will get better prices than a character with bartering at level 1. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. A total of 30 points can be added to an attribute for a maximum. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. It's absolutely fine to have it on a companion. It's listed in the Civil Abilities area. So, I unchained Sebille, got Red Prince to talk to Zaleskar. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. If you wanna go multiple schools especially more than 2. Because in that particular case, the experience is basically nonexistent. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. Gareth seems scripted to arrive there, providing he hasn't been killed. Awake_The_Dreamer • 3 yr. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I don't know I haven't progressed beyond but I assume it's the same. There are no stat checks when it comes to persuasion. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. Joined: Aug 2017. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. But, X can be lowered by having a high stat in the relevant attribute. 5/5 combats. Depending on your choice, several scenarios can happen. which is why high persuasion characters often pass their checks even with low attributes. Lucky Charm is a civil ability in Divinity Orginal Sin 2. Act 2 starts with thievery 2 and ends up to 3. Decreasing the cost of goods and increasing the value of goods you sell them in the future. Lizards kind of suck post act 2. 10 Xiuh The Salamander: Loot. This method won't work if you've already escaped fort joy or already hostile against the magisters. Once Strength has been capped, add excess points into Wits. there is no real choice, either, because you can end up with multiple pet. honestly, i've taken to just not investing in it at all. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. For randomly rolled gear, only necklaces can spawn with +1 persuasion. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Also don't pick elf on chars that you want to use shields on. Thievery Information. Plus they heal when disarming poison traps. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Choice two could pass the check with 0 persuasion. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. b) All quests in Act 1 solved. Therefore, to maximize gold profit when selling items it would be best to have your character. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. The Hollow Marshes. There are necklaces, a ring, and I believe a nobility hat, and lizards. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. On Tactician difficulty, this enemy grants a Water Immunity Aura. Leaving the area progresses the plot, but it also means abandoning quests. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. true. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. Seeking Revenge Walkthrough. Looting him after will give you the whole set. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. Comparing my 1st and 2nd run. Because you are on Tactician I would recommend picking one or the other. Because you also have to chose the correct option. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Racial abilities suit certain races to certain social skill roles. Persuasion is such a pain in the butt, especially in Arx. - Retreat and then max Warfare. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Once Strength has been capped, add excess points into Wits. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. They shouldn't have attached stats to those statements at all as far as I am concerned. burning the midnight oil. It also increases the starting Attitude. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. in lonewolf i would prefer spent point on. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. I think you will miss out on one quest but not a critical one. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Some dialog points will require a certain level in persuasion. Defeat the demon to close the quest. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. After that it's pretty average, typically giving you below level loot. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. Attitude influences how an NPC perceives you and affects the cost of trading with them. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. As near as I can tell, attributes will only affect Persuasion by one single point. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. On Tactician difficulty, this enemy grants a Water Immunity Aura. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. When I looked at the answer, it seemed to be a better fit with Beast's personality. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Loremaster is best left at 2 so you can view enemy resistances. Your ability to convince the other party to see things your way through non-violent means. Some talents are incompatible with others, so plan accordingly. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. The pawn is the other reason scoundrel is great. LOCKPICKS: anvil + claw hammer + nails. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. For loremaster likewise. c) Have a Red Prince with leveled persuasion in your party. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. a taste for freedom. This book can be found at multiple locations, including the archive on the. Updated: 16 Dec 2021 14:01. you sir, are my hero of the day. Early get points in Poly, Aero and Scoundrel for Cham. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Any Belt with + 1 thievery. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. 2. What are some tips you wish someone have explained to. Some people are a stickler for rules and would disagree, but it's up to you. Any Belt with + 1 thievery. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. You can totally just use 2 swords and pump up your dual-wielding abilities though. Lizards receive +1 to persuasion. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Some players, especially the. Just grab Ifan and use Finesse persuasion. Level 1: Increases base Attitude with strangers by 5. AsfarAstheWorldGoes 6 yr. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. The abilities you increase points in should be the primary focus of that character, and you. There must always be an ally-enemy-ally rotation to the turn order. Act two: 50%. Persuasion must have all the time, up to 6 points. Takedown. You can pass the persuasion check to ask Grog to lower the bridge tolls. I’ve heard of 22. d) Alexandar must die twice from death fog. The more points you have. Elves are especially good for mages and archers, decent for rogues. Attitude influences how an NPC perceives you and affects the cost of trading with them. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Take Skin Graft and Apotheosis once the levels allow it. A. It might not work if her attitude toward you is extremely low. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. I don't remember if there's a check involved, but if you do this, you won't have to fight the captain and find the rest of the armor set. 2 attribute points, 1 combat point. Thievery Information. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. So there are ways to get 6+. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. You can pass the persuasion check to ask Grog to lower the bridge tolls. Plus they heal when disarming poison traps. To lockpick, use a lockpick and click on the item you want to lockpick. I'll just be talking to an NPC and suddenly I have to make a check. Pet Pal does seem to fall off after Dwiftwood to be honest though. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2.